Julien Bigot

Portfolio

Based in Frankfurt am Main, Germany, I work as a freelance infographic designer and illustrator, creating game art and visual content for business, editorial, and cultural organizations. I’m available for commissions and actively seeking agent representation.

  • Bike Tours

    Bike Tours

    Alright, let’s be honest, this isn’t exactly my usual territory. But I’m kind of the Swiss Army knife of illustration. Whenever I need a visual for a project (personal or…

  • Urban Planning, Monster Edition

    Urban Planning, Monster Edition

    A charming little town with big ambitions. Currently auditioning as a snack for one oversized shadow monster with glowing eyes and zero chill. 🤭 This vector illustration is available for…

  • Siegfried the Dragon Slayer

    Siegfried the Dragon Slayer

    Here comes the legendary Siegfried, staring down Fafnir, the dragon twisted by greed and guarding a cursed treasure hoard. Sharp vector shapes, dramatic lighting, and tensions frozen in time. 🙌🐉✨…

  • Deep in the Forest

    Deep in the Forest

    Deep in the forest, a minimalistic illustration with a limited color palette, created as a mock board game cover.

  • Dominion

    Dominion

    👑 A king, a map, some ruins… and a cup of tea.What do you see in it? 🫠 Time for a little meaning study around one of my illustrations 😁…

  • Starter Pack

    Starter Pack

    🇬🇧 EN I followed the starter pack trend — because it’s fun, and a little political too.I filled it with the essentials that make me feel good, with a touch…

  • Team Spirit in Motion: Sparkasse Finanz Informatik

    Team Spirit in Motion: Sparkasse Finanz Informatik

    This illustration was a joy to create for a department at Sparkasse Finanz Informatik. As a freelancer, I was really touched by how kind, open, and patient the team was…

  • Cultural Perspective, Creativity, and Professionalism. How Humans Excel Where AI Falls Short

    Cultural Perspective, Creativity, and Professionalism. How Humans Excel Where AI Falls Short

    AI cannot create a concept from scratch without relying on existing illustrations from artists who were neither consulted nor compensated. Moreover, the technology follows statistical models and recombines existing elements,…

  • Valavendur: The Lost Medieval Map (2002)

    Valavendur: The Lost Medieval Map (2002)

    In 2002, I collaborated with publisher Matthias Maasberg to illustrate the board game Valavendur, creating two distinct board designs, just because I wanted to offer a strong alternative. While the final…