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  • Close Up: 3D Miniatures

    Here is a close-up of the two types of figurines created with ZBrush and Cinema 4D for the game Valavendur, published by Maasberg. As you may have read in my bio, I have a degree in 3D visualization using Cinema 4D. This expertise allows me to design all types of miniatures and 3D models for…

  • Valavendur

    The German publisher Maasberg was the first to trust me with the creation of the board game Valavendur. They contacted me for the complete artistic and technical direction, which ranged from visual design to industrial supervision. Beyond the illustrations and board design, I took full charge of creating the 3D figurines using Cinema 4D and…

  • Mikel Herzog Jr.

    This minimalist sketch captures the raw energy of Mikel Herzog Jr. during his performance at Benidorm Fest. The clean lines highlight his vocal intensity and the passion of the moment. .

  • Naturalistic deer drawing.

    Created in a traditional style using a metal nib pen and intense black India ink. I enjoy using the pen as it allows for great precision. To maintain a graphic lightness, I suggest volume and fur texture through fine, parallel hatchings. The style is stripped down to its essentials, reminiscent of historical engravings. You can…

  • Ink or watercolor?

    I repurposed liquid watercolor to use it pure, much like a traditional ink. The line work plays with varying intensities. This technique offers nuanced gradients where India ink would remain uniform.

  • Naturalistic drawing of a toad

    This naturalistic drawing captures the very essence of the animal with scientific precision. I used black ink and a fine nib pen to meticulously render the textures. By blending two techniques—hatching and stippling—I was able to perfectly depict the warty relief of the amphibian’s skin. This sober and pedagogical style is an ideal fit for…

  • Carthage

    Sketches Artistic Approach For this illustration, I chose a deliberately restricted color palette. I based the colors on real-world objects and then harmonized them. Earthy tones combine with sage green and ochre to strengthen the historical atmosphere. This also ensures a soothing visual consistency. I integrated specific cultural details like the wave patterns in the…

  • Yaxha: Game tiles

    Initial research for material tiles Here is the initial look at my work for the Yaxha tiles. These illustrations represent the first iterations of the various game surfaces. They served as a foundation to define the materials used for building the pyramids. The goal was to create textures that players could identify immediately. These visuals…

  • Yaxha packaging

    Game Devlog In this article, I will walk you through the different stages of the visual creation process for the Yaxha packaging. This board game, published by Helvetiq, draws its inspiration from Maya aesthetics. Visual proposals for the box I proposed a series of sketches for the Yaxha board game cover. The compositions center on…